Getting good in doing something does not just fall on you understanding the practical element which is key for many sports, but you need to understand some theory like knowing terms that are related to that game. This not only gives you that feeling of a professional player, but also can help you in knowing the rules of the game. In addition to understanding your Table and Paddle, you should know these.
Anti-topspin – a rubber kind that deactivates speed and twist, returning a”dead” ball
Backhand – a stroke done right in front of the body, with the racket turned so that the back of the hand faces the opponent
Backspin – a type of spin where, if struck with a normal racket position, the ball would not make it on the net
Block – a defensive shot done mostly against pliers and loops, where the racket is in a closed position to keep the ball on the table
Chop – a defensive shot which carries a tremendous amount of backspin
Closed – a racket angle that allows the top of the ball to be struck
Dead ball – a ball returned with no spin. Very difficult to execute, read, and return
Doubles – a format in table tennis in which two people play on every side and must alternate turns at striking the ball
Drive – an offensive shot used mostly as a set up or in rallies, where the racket is in a normal position and the ball is struck at a moderate pace
Drop shot – a surprise shot where the ball is placed precisely near the net
Expedite rule – following a time limit (10 minutes) has expired during one game, the receiver automatically wins the stage if he/she returns the ball 13 times in a row. This forces the server to change his rallying tactics.
Forehand – a stroke completed to the right-front (for right-handers) of the body, with the racket in a normal position (palm of hand facing opponent)
International Table Tennis Federation – the international governing body for the sport of table tennis
Let – a stoppage of play as a result of a function hitting the Web or interference from outside the playing court
Lob – a defensive shot used against high-speed balls, where the ball (usually with unpredictable spin) is returned very high in the atmosphere, causing difficulty in timing and technique
Long pips – a rubber kind whose surface contains fairly long pimples. Produces unpredictable spin.
Loop – an offensive shot that carries a tremendous amount of topspin
Match – a contest format with the winner winning two of three or three of five games
Medium-long – a serve whose second bounce, given the opportunity, would bounce near the very end or just off the table. Difficult because the opponent Can’t execute a great attacking stroke
Open – a racket angle that allows the bottom of the ball to be struck
Pen hold – a clasp where the racket is held exactly as it seems, with the racket handle held straight up and down
Pips-in – a rubber type whose surface is smooth yet gripping. Produces much spin and in many cases better speed. Also Called inverted rubber
Pips-out – a rubber type whose surface consists of several tiny pimples. Produces much speed and control, but little spin
Push – a defensive shot utilized to successfully reunite backspin shots, where the racket is open to lift the backspin over the Web
Receive – return of support, usually done tactically to install an assault
Wildlife Removal Houston TX– Also the name of a table tennis traction
Serve – the launch of a point where a single player strikes the ball after tossing it.
Establish – one game to 21 points in a match
Shakehands – a clasp where the racket is held just as it sounds but with the middle, ring, and pinky fingers wrapped around the handle
Short – a serve that, given the chance, would bounce at least twice on the table. Difficult because the opponent Can’t execute a good attacking stroke
Sidespin – a Kind of spin where, if struck by a normal racket position, the ball would travel either to the right or left without landing on the table
Skunk – an informal rule in table tennis which states that a player wins a match at a score of 7-0 or 11-1
Smash – an offensive, high-speed shooter used against high balls, where the racket is in a normal position to create the most speed possible. Also called a kill
Topspin – a kind of spin where, if struck with a regular racket position, the ball will travel over the opposite side of the table without even hitting the surface.